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- Path: news.ios.com!usenet
- From: larrymb@gramercy.ios.com (Pacarana)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: Walker = 1970's 8-Track Player
- Date: 1 Apr 1996 22:39:45 GMT
- Organization: Internet Online Services
- Message-ID: <1014.6665T853T2939@gramercy.ios.com>
- References: <rdingem.4pgz@grafix.xs4all.nl>
- NNTP-Posting-Host: ppp-53.ts-6.hck.idt.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- >Then it doesn't really matter, does it? They abandoned anyway, despite
- >applying dirty tricks to outrun some competitors. If they had
- >concentrated on proper coding and harddisk installer scripts, they
- >might even be still in the business, since so little Amiga games
- >developers paid any attention to this.
- >Like I said, hacks should've died with the advent of 2.0. Developers
- >have had plenty of time to adjust.
-
- >Indeed, and there's little question about whose fault that is.
- >We can do without those c0dErZ, IMHO, since they attributed
- >to giving the Amiga a bad name as a "less stable machine".
- First off, not all demo and game coders go aR0und ANd Rite likE TH1S, ok?
- Second, stop grouping direct hardware programmers from rule-breakers.
- It's the sloppy coders, not the hardware hitters that have caused the
- problems. Sadly, a fairly high percentage of hardare hitters were sloppy but
- don't forget that a lot of OS- only coders were also sloppy and did nasty
- stuff that made their programs fail as well.
-
-